#include "PluginProcessor.h" #include "PluginEditor.h" #include PeteAudioProcessor::PeteAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", AudioChannelSet::stereo(), true) #endif .withOutput ("Output", AudioChannelSet::stereo(), true) #endif ) #endif { } PeteAudioProcessor::~PeteAudioProcessor() { } const String PeteAudioProcessor::getName() const { return JucePlugin_Name; } bool PeteAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool PeteAudioProcessor::producesMidi() const { return false; } double PeteAudioProcessor::getTailLengthSeconds() const { return 0.0; } int PeteAudioProcessor::getNumPrograms() { return 1; } int PeteAudioProcessor::getCurrentProgram() { return 0; } void PeteAudioProcessor::setCurrentProgram (int index) { } const String PeteAudioProcessor::getProgramName (int index) { return {}; } void PeteAudioProcessor::changeProgramName (int index, const String& newName) { } void PeteAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { myYin = Yin(sampleRate, samplesPerBlock); aFilter = (filter_svf_t*)malloc(sizeof(filter_svf_t)); svf_init(aFilter, 0, sampleRate); } void PeteAudioProcessor::releaseResources() { } #ifndef JucePlugin_PreferredChannelConfigurations bool PeteAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != AudioChannelSet::stereo()) return false; #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; } #endif void PeteAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) { static float incrementer; const int totalNumInputChannels = getTotalNumInputChannels(); const int totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear(i, 0, buffer.getNumSamples()); float pitch = myYin.getPitch(buffer.getWritePointer (0)); // returns Pitch in Hertz static float myPitch; if(pitch > 0) { myPitch = pitch; } svf_set_freq(aFilter, myPitch); float* channel1Data = buffer.getWritePointer (0); float* channel2Data = buffer.getWritePointer (1); for(int i=0; i < buffer.getNumSamples(); i++){ incrementer += (myPitch / 4000); channel1Data[i] = svf_step(aFilter, channel1Data[i]); channel2Data[i] = channel1Data[i]; } printf("%f\n",channel1Data[0]); } bool PeteAudioProcessor::hasEditor() const { return true; } AudioProcessorEditor* PeteAudioProcessor::createEditor() { return new PeteAudioProcessorEditor(*this); } void PeteAudioProcessor::getStateInformation (MemoryBlock& destData) { } void PeteAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { } AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new PeteAudioProcessor(); }