/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== LampshadeAudioProcessorEditor::LampshadeAudioProcessorEditor (LampshadeAudioProcessor& p) : AudioProcessorEditor (&p), processor (p) { // Make sure that before the constructor has finished, you've set the // editor's size to whatever you need it to be. setSize (400, 300); } LampshadeAudioProcessorEditor::~LampshadeAudioProcessorEditor() { } //============================================================================== void LampshadeAudioProcessorEditor::paint (Graphics& g) { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); g.setColour (Colours::white); g.setFont (15.0f); g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1); } void LampshadeAudioProcessorEditor::resized() { // This is generally where you'll want to lay out the positions of any // subcomponents in your editor.. }