#include "PluginProcessor.h" #include "PluginEditor.h" LampshadeAudioProcessor::LampshadeAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", AudioChannelSet::stereo(), true) #endif .withOutput ("Output", AudioChannelSet::stereo(), true) #endif ) #endif { } LampshadeAudioProcessor::~LampshadeAudioProcessor() { } const String LampshadeAudioProcessor::getName() const { return JucePlugin_Name; } bool LampshadeAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool LampshadeAudioProcessor::producesMidi() const { return false; } double LampshadeAudioProcessor::getTailLengthSeconds() const { return 0.0; } int LampshadeAudioProcessor::getNumPrograms() { return 1; } int LampshadeAudioProcessor::getCurrentProgram() { return 0; } void LampshadeAudioProcessor::setCurrentProgram (int index) { } const String LampshadeAudioProcessor::getProgramName (int index) { return {}; } void LampshadeAudioProcessor::changeProgramName (int index, const String& newName) { } void LampshadeAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { } void LampshadeAudioProcessor::releaseResources() { } #ifndef JucePlugin_PreferredChannelConfigurations bool LampshadeAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != AudioChannelSet::stereo()) return false; #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; } #endif void LampshadeAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) { const int totalNumInputChannels = getTotalNumInputChannels(); const int totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear(i, 0, buffer.getNumSamples()); for (int channel = 0; channel < totalNumInputChannels; ++channel) { //float* channelData = buffer.getWritePointer (channel); } } bool LampshadeAudioProcessor::hasEditor() const { return true; } AudioProcessorEditor* LampshadeAudioProcessor::createEditor() { return new LampshadeAudioProcessorEditor(*this); } void LampshadeAudioProcessor::getStateInformation (MemoryBlock& destData) { } void LampshadeAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { } AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new LampshadeAudioProcessor(); }