#!/usr/local/bin/sbcl --script (load "snek/src/load") (setf *random-state* (make-random-state t)) (defvar *file* "out~a.png") (defvar *size* 1000) (defmacro rand () `(random 1.0)) (defun rand-rgba (opacity) (list (rand) (rand) (rand) opacity)) (defun main () (let* ((mid (* *size* .5)) (repeat (random 25)) (grains (random 10)) (itt (random 2000)) (bg (rand-rgba 1.0)) (active (rand-rgba 0.6)) (sand (sandpaint* *size* :active active :bg bg))) (loop for i in (linspace 100 900 repeat) for j from (- repeat 5) to repeat do (format t "~a/~a (~a)~%" j repeat (* 1.0 (/ j repeat))) (let ((snk (snek*)) (va (list 0 0)) (vb (list 0 0)) (p1 (list 100 i)) (p2 (list 900 i))) (loop for k from 1 to itt do (let ((v1 (insert-vert (l-on-line k itt p1 p2) into snk)) (v2 (insert-vert (ladd va (l-on-line k itt p1 p2)) into snk))) (setf va (ladd va (l-rand-in-circle (* 0.7 j)))) (setf vb (ladd vb (l-rand-in-circle (* 0.001 j)))) (with-snek (snk) (with-all-verts (snk v) (move-vert v (ladd (l-rand-in-circle 0.1) vb))) (join-verts v1 v2)) (sandpaint-edges sand snk grains) (sandpaint-verts sand snk) (sandpaint-save sand (format nil *file* j)))))))) (main)