diff --git a/failed/rotation_gone_wrong.glsl b/failed/rotation_gone_wrong.glsl new file mode 100644 index 0000000..d8093e7 --- /dev/null +++ b/failed/rotation_gone_wrong.glsl @@ -0,0 +1,38 @@ +#ifdef GL_ES +precision mediump float; +#endif uniform vec2 u_resolution; + +uniform float u_time; + +#define PI 3.14159265358979323846 +vec2 rotate2D(vec2 _st, float _angle){ + _st -= 0.5; + _st = mat2(cos(_angle),-sin(_angle), sin(_angle),cos(_angle)) * _st; + _st += 0.5; + return _st; +} + +vec2 tile(vec2 _st, float _zoom){ + _st *= _zoom; + return fract(_st); +} + +vec2 get_st() { + return gl_FragCoord.xy/min(u_resolution.x, u_resolution.y); +} + +vec3 line(float width, float angle, vec3 color, vec2 st) { + float e = 0.003; + st -= vec2(0.5); + st *= rotate2D(st, angle); + return color*((smoothstep(-e-width/2., 0.-width/2., st.x)-smoothstep(0.+width/2., e+width/2., st.x))); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution.xy; + vec3 color = vec3(0.5); + + color += line(0.2, PI, vec3(0.1,0.,0.),st+0.2); + color += line(.02, 2./PI, vec3(0.9), st); + gl_FragColor = vec4(color, 1.0); +}