diff --git a/weird/voronoi.glsl b/weird/voronoi.glsl new file mode 100644 index 0000000..3c90d40 --- /dev/null +++ b/weird/voronoi.glsl @@ -0,0 +1,39 @@ +#ifdef GL_ES +precision mediump float; +#endif + +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +vec2 random2( vec2 p ) { + return fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution.xy; + st.x *= u_resolution.x/u_resolution.y; + vec3 color = vec3(161./256., 174./256., 216./256.); + + st *= 100.; + + vec2 i_st = floor(st); + vec2 f_st = fract(st); + + float m_dist = 1.; + + for (int y= -1; y <= 1; y++) { + for (int x= -1; x <= 1; x++) { + vec2 neighbor = vec2(float(x),float(y)); + vec2 point = random2(i_st + neighbor); + point = 0.5 + 0.5*sin(u_time + 6.2831*point); + + m_dist = min(m_dist, length(neighbor + point - f_st)); + } + } + + color += 1.-m_dist; + color += 1.-smoothstep(0.01, .1, m_dist); + + gl_FragColor = vec4(1.-color,1.0); +}