From e269de9f9771ac2620f3f4f892347e592471db23 Mon Sep 17 00:00:00 2001 From: hellerve Date: Tue, 4 Jul 2017 00:57:09 -0400 Subject: [PATCH] weird: added particles --- weird/particles.glsl | 62 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 weird/particles.glsl diff --git a/weird/particles.glsl b/weird/particles.glsl new file mode 100644 index 0000000..c001510 --- /dev/null +++ b/weird/particles.glsl @@ -0,0 +1,62 @@ +#ifdef GL_ES +precision mediump float; +#endif + +#define NP 30 + +uniform vec2 u_resolution; +uniform float u_time; + +float random (vec2 _st) { + return fract(sin(dot(_st.xy, vec2(0.690,0.540)))*43758.817); +} + +float random(float i) { + return fract(sin(i)*1e5); +} + +float noise (vec2 _st) { + vec2 i = floor(_st); + vec2 f = fract(_st); + + float a = random(i); + float b = random(i + vec2(1.0, 0.0)); + float c = random(i + vec2(0.0, 1.0)); + float d = random(i + vec2(1.0, 1.0)); + + vec2 u = f * f * (3.0 - 2.0 * f); + + return mix(a, b, u.x) + + (c - a)* u.y * (1.0 - u.x) + + (d - b) * u.x * u.y; +} + +struct particle { + vec2 vel; + vec2 pos; +}; + +void update_particle(inout particle p) { + p.pos += p.vel; +} + +vec3 show_particle(particle p, vec3 c) { + vec2 st = gl_FragCoord.xy/u_resolution.xy; + particle o = p; + update_particle(p); + return abs(st.x-p.pos.x)+abs(st.y-p.pos.y)<0.1?c:vec3(0.); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution.xy; + vec3 color = vec3(0.); + + for (int i = 1; i < NP; i++) { + vec2 pos = vec2(0.); + vec2 vel = vec2(noise(st*float(i)*u_time*0.3), noise(st*float(i))); + particle p = particle(vel, pos); + color += show_particle(p, vec3(.3)); + } + + gl_FragColor = vec4(color, 1.); +}