From e88c9c35f965e76adc47ca79d42db2e0e5aeb16c Mon Sep 17 00:00:00 2001 From: hellerve Date: Thu, 8 Jun 2017 10:27:21 -0400 Subject: [PATCH] basic: added moving tiles example --- basic/moving_tiles.glsl | 54 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 basic/moving_tiles.glsl diff --git a/basic/moving_tiles.glsl b/basic/moving_tiles.glsl new file mode 100644 index 0000000..ccb442e --- /dev/null +++ b/basic/moving_tiles.glsl @@ -0,0 +1,54 @@ +#ifdef GL_ES +precision mediump float; +#endif + +const float PI = 3.1415926535897932384626433832795; + +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +vec2 movingTiles(vec2 _st, float _zoom, float _speed) { + _st *= _zoom; + float time = u_time*_speed; + if(fract(time)>0.5){ + if (fract( _st.y * 0.5) > 0.5) _st.x += fract(time)*2.0; + else _st.x -= fract(time)*2.0; + } else { + if (fract(_st.x * 0.5) > 0.5) _st.y += fract(time)*2.0; + else _st.y -= fract(time)*2.0; + } + return fract(_st); +} + +float circle(vec2 _st, float _radius) { + vec2 pos = vec2(0.5)-_st; + return smoothstep(1.0-_radius,1.0-_radius+_radius*0.2,1.-dot(pos,pos)*3.14); +} + +vec2 brickTile(vec2 _st, float _zoom) { + _st *= _zoom; + + _st.x += step(1., mod(_st.y,2.0)) * 0.5; + + return fract(_st); +} + +float box(vec2 _st, vec2 _size) { + _size = vec2(0.5)-_size*0.5; + vec2 uv = smoothstep(_size,_size+vec2(1e-4),_st); + uv *= smoothstep(_size,_size+vec2(1e-4),vec2(1.0)-_st); + return uv.x*uv.y; +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution.xy; + st.x *= u_resolution.x/u_resolution.y; + + st = movingTiles(st,10.,0.5); + st = brickTile(st, 0.5); + + vec3 color = vec3(1.0-box(st, vec2(abs(sin(u_time))*0.8+0.1))); + + gl_FragColor = vec4(color,1.0); +}