#include "../JuceLibraryCode/JuceHeader.h" class MainContentComponent : public AudioAppComponent { public: MainContentComponent() { setSize (800, 600); setAudioChannels (2, 2); this->random = Random(); } ~MainContentComponent() { shutdownAudio(); } void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override {} void getNextAudioBlock(const AudioSourceChannelInfo& buf) override { for (int c = 0; c < buf.buffer->getNumChannels(); ++c) { float* const b = buf.buffer->getWritePointer(c, buf.startSample); for (int s = 0; s < buf.numSamples; ++s) b[s] = random.nextFloat() * 0.25f - 0.125f; } } void releaseResources() override {} void paint (Graphics& g) override { g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); } void resized() override {} private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent) Random random; }; Component* createMainContentComponent() { return new MainContentComponent(); }