calling filter code from wrDsp

This commit is contained in:
Trent
2017-06-27 00:31:01 -04:00
parent 98a549dfe6
commit 6ecfb14f46
7 changed files with 34 additions and 3 deletions

View File

@@ -70,6 +70,8 @@ void LampshadeAudioProcessor::changeProgramName (int index, const String& newNam
void LampshadeAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
myYin = Yin(sampleRate, samplesPerBlock);
aFilter = (filter_svf_t*)malloc(sizeof(filter_svf_t));
svf_init(aFilter, 0, sampleRate);
}
void LampshadeAudioProcessor::releaseResources()
@@ -111,11 +113,13 @@ void LampshadeAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffe
static float myPitch;
if(pitch > 0) { myPitch = pitch; }
svf_set_freq(aFilter, myPitch);
float* channel1Data = buffer.getWritePointer (0);
float* channel2Data = buffer.getWritePointer (1);
for(int i=0; i < buffer.getNumSamples(); i++){
incrementer += (myPitch / 4000);
channel1Data[i] = sin(incrementer) * 0.1;
channel1Data[i] = svf_step(aFilter, channel1Data[i]);
channel2Data[i] = channel1Data[i];
}
printf("%f\n",channel1Data[0]);