include Yin pitch tracking algo

This commit is contained in:
Trent
2017-06-26 22:30:05 -04:00
parent 025d7cd6aa
commit 7db2d6c00b
10 changed files with 324 additions and 172 deletions

View File

@@ -1,7 +1,6 @@
#include "PluginProcessor.h"
#include "PluginEditor.h"
LampshadeAudioProcessor::LampshadeAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
@@ -69,6 +68,7 @@ void LampshadeAudioProcessor::changeProgramName (int index, const String& newNam
void LampshadeAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
myYin = Yin(sampleRate, samplesPerBlock);
}
void LampshadeAudioProcessor::releaseResources()
@@ -105,8 +105,12 @@ void LampshadeAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffe
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear(i, 0, buffer.getNumSamples());
float pitch = myYin.getPitch(buffer.getWritePointer (0)); // returns Pitch in Hertz
printf("pitch: %f", pitch);
for (int channel = 0; channel < totalNumInputChannels; ++channel) {
//float* channelData = buffer.getWritePointer (channel);
}
}