all: removed all superfluous comments
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@@ -78,13 +78,10 @@ void LampshadeAudioProcessor::releaseResources()
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool LampshadeAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
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&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
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return false;
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// This checks if the input layout matches the output layout
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#if ! JucePlugin_IsSynth
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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@@ -106,15 +103,10 @@ void LampshadeAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffe
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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buffer.clear(i, 0, buffer.getNumSamples());
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// This is the place where you'd normally do the guts of your plugin's
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// audio processing...
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for (int channel = 0; channel < totalNumInputChannels; ++channel)
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{
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for (int channel = 0; channel < totalNumInputChannels; ++channel) {
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//float* channelData = buffer.getWritePointer (channel);
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// ..do something to the data...
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}
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}
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@@ -130,19 +122,12 @@ AudioProcessorEditor* LampshadeAudioProcessor::createEditor()
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void LampshadeAudioProcessor::getStateInformation (MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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}
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void LampshadeAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new LampshadeAudioProcessor();
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