all: removed all superfluous comments

This commit is contained in:
2017-06-19 17:04:24 -04:00
parent 1842a6cfeb
commit cddbdb940f
4 changed files with 2 additions and 66 deletions

View File

@@ -78,13 +78,10 @@ void LampshadeAudioProcessor::releaseResources()
#ifndef JucePlugin_PreferredChannelConfigurations
bool LampshadeAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
@@ -106,15 +103,10 @@ void LampshadeAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffe
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
buffer.clear(i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
for (int channel = 0; channel < totalNumInputChannels; ++channel) {
//float* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
}
@@ -130,19 +122,12 @@ AudioProcessorEditor* LampshadeAudioProcessor::createEditor()
void LampshadeAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void LampshadeAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new LampshadeAudioProcessor();