layout make lines non-fixed

This commit is contained in:
2017-06-20 01:32:18 -04:00
parent cddbdb940f
commit fb1ff58f07
4 changed files with 40 additions and 15 deletions

15
Source/LampshadeLine.h Normal file
View File

@@ -0,0 +1,15 @@
#pragma once
class LampshadeLine {
public:
LampshadeLine(bool orientation, float x, float y) : orientation(orientation), x(x), y(y)
{
}
bool orientation;
float x;
float y;
const static bool Horizontal = 0;
const static bool Vertical = 1;
};

View File

@@ -1,11 +1,3 @@
//
// LookAndFeel.h
// lampshade
//
// Created by Veit Heller on 19.06.17.
//
//
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"

View File

@@ -4,8 +4,14 @@
LampshadeAudioProcessorEditor::LampshadeAudioProcessorEditor (LampshadeAudioProcessor& p)
: AudioProcessorEditor (&p), processor (p), nlines (3), lineThickness(4)
: AudioProcessorEditor (&p), processor (p), lineThickness(4)
{
lines = {
LampshadeLine(LampshadeLine::Horizontal, 1./3., 1./3.),
LampshadeLine(LampshadeLine::Horizontal, 2./3., 2./3.),
LampshadeLine(LampshadeLine::Vertical, 1./3., 1./3.),
LampshadeLine(LampshadeLine::Vertical, 2./3., 2./3.)
};
component.setTextBoxStyle(Slider::NoTextBox, true, 0, 0);
setSize(400, 300);
component.setLookAndFeel(gui);
@@ -20,13 +26,23 @@ void LampshadeAudioProcessorEditor::paint (Graphics& g)
{
g.fillAll(Colours::white);
for (int i = 1; i < nlines; i++) {
g.drawLine(0, getHeight()*((float)i / nlines), getWidth(), getHeight()*((float)i / nlines), lineThickness);
g.drawLine(getWidth()*((float) i /nlines), 0, getWidth()*((float) i /nlines), getHeight(), lineThickness);
for (auto line : lines) {
if (line.orientation == LampshadeLine::Horizontal) {
g.drawLine(0, getHeight()*line.x, getWidth(), getHeight()*line.y, lineThickness);
} else {
g.drawLine(getWidth()*line.x, 0, getWidth()*line.y, getHeight(), lineThickness);
}
}
}
void LampshadeAudioProcessorEditor::resized()
{
component.setBounds(getWidth()/nlines+lineThickness/2, getHeight()/nlines+lineThickness/2, getWidth()/nlines-lineThickness+1, getHeight()/nlines-lineThickness);
int h = 1;
int w = 1;
for (auto l : lines) { l.orientation == LampshadeLine::Horizontal ? w++ : h++; }
w = getWidth() / w;
h = getHeight() / h;
component.setBounds(w+lineThickness/2, h+lineThickness/2, w-lineThickness+1, h-lineThickness);
}

View File

@@ -1,9 +1,11 @@
#pragma once
#include <list>
#include "../JuceLibraryCode/JuceHeader.h"
#include "PluginProcessor.h"
#include "LookAndFeel.h"
#include "LampshadeLine.h"
class LampshadeAudioProcessorEditor : public AudioProcessorEditor
{
@@ -17,7 +19,7 @@ public:
private:
LampshadeAudioProcessor& processor;
LampshadeLookAndFeel* gui = new LampshadeLookAndFeel();
int nlines;
std::list<LampshadeLine> lines;
int lineThickness;
Slider component;