weird: added i ching example

This commit is contained in:
2017-06-08 10:47:30 -04:00
parent e88c9c35f9
commit 0ef75170b3

74
weird/i_ching.glsl Normal file
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#ifdef GL_ES
precision mediump float;
#endif
#define PI 3.14159265359
#define TWO_PI 6.28318530718
uniform vec2 u_resolution;
uniform float u_time;
float shape(vec2 st, float n) {
st = st*2.-1.;
float a = atan(st.x,st.y)+PI;
float r = TWO_PI/n;
return abs(cos(floor(.5+a/r)*r-a)*length(st));
}
float box(vec2 st, vec2 size) {
return shape(st*size, 4.);
}
float rect(vec2 _st, vec2 _size) {
_size = vec2(0.5)-_size*0.5;
vec2 uv = smoothstep(_size,_size+vec2(1e-4),_st);
uv *= smoothstep(_size,_size+vec2(1e-4),vec2(1.0)-_st);
return uv.x*uv.y;
}
float _mix(vec2 pos, float x) {
return mix(box(pos, vec2(0.84,1.)),box(pos-vec2(0.03,0.),vec2(1.)), x);
}
float hex(vec2 st, float a, float b, float c, float d, float e, float f){
st = st*vec2(2.,6.);
vec2 fpos = fract(st);
vec2 ipos = floor(st);
if (ipos.x == 1.0) fpos.x = 1.-fpos.x;
if (ipos.y < 1.0) return _mix(fpos ,a);
else if (ipos.y < 2.0) return _mix(fpos, b);
else if (ipos.y < 3.0) return _mix(fpos, c);
else if (ipos.y < 4.0) return _mix(fpos, d);
else if (ipos.y < 5.0) return _mix(fpos, e);
else if (ipos.y < 6.0) return _mix(fpos, f);
return 0.0;
}
float hex(vec2 st, float n) {
float b[6];
float remain = floor(mod(n,64.));
for(int i = 0; i < 6; i++){
b[i] = 0.0;
b[i] = step(1.0,mod(remain,2.));
remain = ceil(remain/2.);
}
return hex(st,b[0],b[1],b[2],b[3],b[4],b[5]);
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.y *= u_resolution.y/u_resolution.x;
st *= 10.0;
vec2 fpos = fract(st);
vec2 ipos = floor(st);
float t = u_time*10.0;
float df = 1.0;
df = hex(fpos,ipos.x+ipos.y+t)+(1.0-rect(fpos,vec2(0.7)));
gl_FragColor = vec4(mix(vec3(0.17),vec3(238./255., 220./255., 190./255.),step(0.7,df)),1.0);
}