weird: added fractal brownian motion
This commit is contained in:
67
weird/fbm.glsl
Normal file
67
weird/fbm.glsl
Normal file
@@ -0,0 +1,67 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform vec2 u_resolution;
|
||||
uniform vec2 u_mouse;
|
||||
uniform float u_time;
|
||||
|
||||
float random (in vec2 st) {
|
||||
return fract(sin(dot(st.xy,
|
||||
vec2(12.9898,78.233)))*
|
||||
43758.5453123);
|
||||
}
|
||||
|
||||
float noise (in vec2 st) {
|
||||
vec2 i = floor(st);
|
||||
vec2 f = fract(st);
|
||||
|
||||
float a = random(i);
|
||||
float b = random(i + vec2(1.0, 0.0));
|
||||
float c = random(i + vec2(0.0, 1.0));
|
||||
float d = random(i + vec2(1.0, 1.0));
|
||||
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
return mix(a, b, u.x) +
|
||||
(c - a)* u.y * (1.0 - u.x) +
|
||||
(d - b) * u.x * u.y;
|
||||
}
|
||||
|
||||
#define OCTAVES 10
|
||||
float fbm (in vec2 st) {
|
||||
float value = 0.0;
|
||||
float amplitud = .5;
|
||||
float frequency = 0.;
|
||||
|
||||
for (int i = 0; i < OCTAVES; i++) {
|
||||
value += amplitud * noise(st);
|
||||
st *= 2.;
|
||||
amplitud *= .7;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
vec3 circle(in vec2 _st, in float _radius, vec3 color){
|
||||
vec2 dist = _st-vec2(0.5);
|
||||
return color-smoothstep(_radius-(_radius*0.02),
|
||||
_radius+(_radius*0.02),
|
||||
dot(dist,dist)*4.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||||
st*=5.;
|
||||
st.x *= u_resolution.x/u_resolution.y;
|
||||
|
||||
vec3 color = vec3(0.);
|
||||
color += fbm(st*3.0);
|
||||
float resmin = min(u_resolution.x, u_resolution.y);
|
||||
color -= smoothstep(0.44, 0.48, distance(gl_FragCoord.xy/resmin, (u_resolution/2.)/resmin));
|
||||
|
||||
|
||||
|
||||
|
||||
gl_FragColor = vec4(color,1.0);
|
||||
}
|
Reference in New Issue
Block a user