basic: added color panes and moving lights; utilities: added shapes; weird: added piet (doesnt scale)
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6
utilities/shapes.glsl
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6
utilities/shapes.glsl
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@@ -0,0 +1,6 @@
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vec3 circle(in vec2 _st, in float _radius, vec3 color){
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vec2 dist = _st-vec2(0.5);
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return color-smoothstep(_radius-(_radius*0.02),
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_radius+(_radius*0.02),
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dot(dist,dist)*4.0);
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}
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