failed: added rothko

This commit is contained in:
2017-06-09 19:53:10 -04:00
parent 478cf7b56a
commit b7ad9aca09

64
failed/rothko.glsl Normal file
View File

@@ -0,0 +1,64 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float random (in vec2 st) {
return fract(sin(dot(st.xy,
vec2(12.9898,78.233)))
* 43758.5453123);
}
float random(float x) {
return fract(sin(x)*10000.);
}
float noise (in vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);
float a = random(i);
float b = random(i + vec2(1.0, 0.0));
float c = random(i + vec2(0.0, 1.0));
float d = random(i + vec2(1.0, 1.0));
vec2 u = f*f*(3.0-2.0*f);
return mix(a, b, u.x) +
(c - a)* u.y * (1.0 - u.x) +
(d - b) * u.x * u.y;
}
float box(vec2 _st, vec2 _size, float _smoothEdges){
_size = vec2(0.5)-_size*0.5;
vec2 aa = vec2(_smoothEdges*0.5);
vec2 uv = smoothstep(_size,_size+aa,_st);
uv *= smoothstep(_size,_size+aa,vec2(1.0)-_st);
return uv.x*uv.y;
}
void main() {
vec2 st_ = gl_FragCoord.xy/u_resolution.xy;
st_.x *= 3.;
vec2 st = fract(st_);
vec4 color = vec4(0.);
if (st_.x < 1.) {
color = vec4(random(1.), 0., 0.,1.)*box(st,vec2(1.),0.3);
} else if (st_.x > 2.) {
color = vec4(0.0, 0.6, 0.3,1.)*box(st,vec2(1.1),0.7)+vec4(0.6, 0., 0.,0.6)*box(st,vec2(1.1),0.4);
} else {
color = vec4(0.6, 0., 0.,1.)*box(st,vec2(1.1),0.3);
}
st_.x /= 3.;
st_ *= 10.;
for (float i=0.;i<100.;i++) {
color += noise(st_*i)*0.03 * (random(st_*i) > 0.5 ? -1. : 1.);
}
gl_FragColor = vec4(color);
}