weird: added voronoi2 and refactored layout of hud
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@@ -88,18 +88,18 @@ void main(){
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vec3 color = vec3(0.0);
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vec2 st = get_st();
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float clip = circle_clip(.5);
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color += circle(get_center(), 0.002, 0.02, blue1);
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color += circle(get_center(), 0.002, 0.3, blue1);
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color += circle(get_center(), 0.002, 0.4, blue1);
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color += circle(get_center(), 0.005, 0.5, vec3(0.8));
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color += circle(get_center(), 0.007, 0.6, blue1);
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color += circle(get_center(), 0.002, 0.02, blue1);
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color += circle(get_center(), 0.002, 0.3, blue1);
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color += circle(get_center(), 0.002, 0.4, blue1);
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color += circle(get_center(), 0.005, 0.5, vec3(0.8));
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color += circle(get_center(), 0.007, 0.6, blue1);
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color += clip*line(0.001, PI/4., vec3(.5), get_center());
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color += clip*line(0.001, -PI/4., vec3(.5), get_center());
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color += clip*line(0.001, -PI/4., vec3(.5), get_center());
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color += clip*line_with_trace(0.001, u_time, blue2, get_center());
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color += floating_circle();
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color += target();
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gl_FragColor = vec4(color,1.0);
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}
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