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glsl_playground/utilities/random.glsl

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GLSL

float random(vec2 st) {
return fract(sin(dot(st.xy,
vec2(12.9898,78.233)))*
43758.5453123);
}
float noise(float x) {
float i = floor(x);
float f = fract(x);
return mix(rand(i), rand(i + 1.0), smoothstep(0.,1.,f));
}