Files
glsl_playground/basic/colorchange.glsl
2017-06-05 15:03:57 -04:00

10 lines
154 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
void main() {
gl_FragColor = vec4(abs(sin(u_time)),0.5,abs(tan(u_time*0.5)),1.0);
}