Files
glsl_playground/basic/dancing_sine.glsl
2017-06-05 15:03:57 -04:00

23 lines
420 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform float u_time;
float plot(vec2 st, float pct){
return smoothstep( pct-0.02, pct, st.y) -
smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
float y = sin(st.x*u_time);
float pct = plot(st,y);
vec3 color = pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color,1.0);
}