Files
glsl_playground/weird/voronoi.glsl
2017-06-12 15:16:11 -04:00

40 lines
927 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
vec2 random2( vec2 p ) {
return fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(161./256., 174./256., 216./256.);
st *= 100.;
vec2 i_st = floor(st);
vec2 f_st = fract(st);
float m_dist = 1.;
for (int y= -1; y <= 1; y++) {
for (int x= -1; x <= 1; x++) {
vec2 neighbor = vec2(float(x),float(y));
vec2 point = random2(i_st + neighbor);
point = 0.5 + 0.5*sin(u_time + 6.2831*point);
m_dist = min(m_dist, length(neighbor + point - f_st));
}
}
color += 1.-m_dist;
color += 1.-smoothstep(0.01, .1, m_dist);
gl_FragColor = vec4(1.-color,1.0);
}