Files
glsl_playground/utilities/shapes.glsl

23 lines
685 B
GLSL

vec3 circle(in vec2 _st, in float _radius, vec3 color){
vec2 dist = _st-vec2(0.5);
return color-smoothstep(_radius-(_radius*0.02),
_radius+(_radius*0.02),
dot(dist,dist)*4.0);
}
// Inspired by (but modified)
// http://thndl.com/square-shaped-shaders.html
#define TAU 6.28318530718
vec3 polygon(int n, float size, vec2 pos, vec3 color, float rot) {
float e = 0.01;
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
st = (st-pos)*2.;
float a = atan(st.x,st.y)+rot;
float r = TAU/float(n);
float d = cos(floor(.5+a/r)*r-a)*length(st);
return color-smoothstep(size-e,size+e,d);
}