9 lines
148 B
GLSL
9 lines
148 B
GLSL
mat2 rotate2d(float a) {
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float c = cos(a);
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return mat2(c, -sin(a), sin(a), c);
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}
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mat2 scale(vec2 s) {
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return mat2(s.x, 0., 0., s.y);
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}
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