13 lines
235 B
GLSL
13 lines
235 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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void main(){
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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gl_FragColor = vec4(floor(vec3(st, u_mouse.x/u_resolution.x)+0.5),1.0);
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}
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