15 lines
365 B
GLSL
15 lines
365 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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void main(){
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vec2 p1 = vec2(0.8*abs(sin(u_time)), 0.8*abs(cos(u_time)));
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vec2 p2 = u_mouse/u_resolution;
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vec2 st = gl_FragCoord.xy/u_resolution;
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gl_FragColor = vec4(vec3(pow(distance(st,vec2(p1))*0.5,distance(st,p2)*0.5)), 1.0);
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}
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