initial: set up the environment, added some bootstrapping code, mostly sketched
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README.md
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README.md
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# ring
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A generatively designed ring for the woman I love. For a momentous occasion.
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ring/ring.pde
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ring/ring.pde
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class Leaf {
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PVector pos;
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Leaf() {
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pos = PVector.random2D();
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}
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}
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class Branch {
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PVector pos;
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Branch(PVector pos) {
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this.pos = pos;
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}
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Branch(Branch b) {
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this.pos = b.pos;
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}
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}
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class Tree {
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ArrayList<Branch> branches = new ArrayList<>();
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ArrayList<Leaf> leaves = new ArrayList<>();
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Tree() {
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for (int i = 0; i < 2000; i++) leaves.add(new Leaf());
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Branch root = new Branch(new PVector(width/2, height/2));
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branches.add(root);
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Branch current = new Branch(root);
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while(!closeEnough(current)) {
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Branch trunk = new Branch(current);
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branches.add(trunk);
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current = trunk;
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}
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}
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boolean closeEnough(Branch b) {
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for (Leaf l : leaves) {
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float d = PVector.dist(b.pos, l.pos);
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if (d < max_dist) return true;
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}
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return false;
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}
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void show() {
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}
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void grow() {
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Branch closest = null;
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PVector closestDir = null;
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float record = -1;
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for (Branch b : branches) {
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PVector dir = PVector.sub(l.pos, b.pos);
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float d = dir.mag();
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if (d < min_dist) {
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l.reached();
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closest = null;
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break;
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} else if (closest == null && d <= max_dist) {
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closest = b;
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closestDir = dir;
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record = d;
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}
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}
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}
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}
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Tree tree;
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float min_dist = 5;
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float max_dist = 50;
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void setup() {
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size(600, 600);
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frameRate(5);
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tree = new Tree();
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}
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void draw() {
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background(40);
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tree.show();
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tree.grow();
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}
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