initial: added basic stuff
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9
basic/colorchange.glsl
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9
basic/colorchange.glsl
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@@ -0,0 +1,9 @@
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float u_time;
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void main() {
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gl_FragColor = vec4(abs(sin(u_time)),0.5,abs(tan(u_time*0.5)),1.0);
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}
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