initial: added basic stuff
This commit is contained in:
22
basic/dancing_sine.glsl
Normal file
22
basic/dancing_sine.glsl
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform vec2 u_resolution;
|
||||
uniform float u_time;
|
||||
|
||||
float plot(vec2 st, float pct){
|
||||
return smoothstep( pct-0.02, pct, st.y) -
|
||||
smoothstep( pct, pct+0.02, st.y);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy/u_resolution;
|
||||
|
||||
float y = sin(st.x*u_time);
|
||||
|
||||
float pct = plot(st,y);
|
||||
vec3 color = pct*vec3(0.0,1.0,0.0);
|
||||
|
||||
gl_FragColor = vec4(color,1.0);
|
||||
}
|
Reference in New Issue
Block a user