basic: added distance field example; utils: added polygon shape drawer
This commit is contained in:
21
basic/distance_field.glsl
Normal file
21
basic/distance_field.glsl
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
precision mediump float;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform vec2 u_resolution;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||||||
|
st.x *= u_resolution.x/u_resolution.y;
|
||||||
|
vec3 color = vec3(0.0);
|
||||||
|
float d = 0.0;
|
||||||
|
|
||||||
|
// Remap the space to -1. to 1.
|
||||||
|
st = st *2.-1.;
|
||||||
|
|
||||||
|
// Make the distance field
|
||||||
|
d = length(st)+length(min(st,0.))+length(max(st,0.));
|
||||||
|
|
||||||
|
// Visualize the distance field
|
||||||
|
gl_FragColor = vec4(vec3(fract(d*10.0)),1.0);
|
||||||
|
}
|
@@ -4,3 +4,19 @@ vec3 circle(in vec2 _st, in float _radius, vec3 color){
|
|||||||
_radius+(_radius*0.02),
|
_radius+(_radius*0.02),
|
||||||
dot(dist,dist)*4.0);
|
dot(dist,dist)*4.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Inspired by (but modified)
|
||||||
|
// http://thndl.com/square-shaped-shaders.html
|
||||||
|
#define TAU 6.28318530718
|
||||||
|
vec3 polygon(int n, float size, vec2 pos, vec3 color, float rot) {
|
||||||
|
float e = 0.01;
|
||||||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||||||
|
st.x *= u_resolution.x/u_resolution.y;
|
||||||
|
st = (st-pos)*2.;
|
||||||
|
float a = atan(st.x,st.y)+rot;
|
||||||
|
float r = TAU/float(n);
|
||||||
|
|
||||||
|
float d = cos(floor(.5+a/r)*r-a)*length(st);
|
||||||
|
|
||||||
|
return color-smoothstep(size-e,size+e,d);
|
||||||
|
}
|
||||||
|
Reference in New Issue
Block a user