basic: added distance field example; utils: added polygon shape drawer

This commit is contained in:
2017-06-06 02:14:19 -04:00
parent aca017dec1
commit 6fc3a140aa
2 changed files with 37 additions and 0 deletions

21
basic/distance_field.glsl Normal file
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@@ -0,0 +1,21 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0);
float d = 0.0;
// Remap the space to -1. to 1.
st = st *2.-1.;
// Make the distance field
d = length(st)+length(min(st,0.))+length(max(st,0.));
// Visualize the distance field
gl_FragColor = vec4(vec3(fract(d*10.0)),1.0);
}

View File

@@ -4,3 +4,19 @@ vec3 circle(in vec2 _st, in float _radius, vec3 color){
_radius+(_radius*0.02), _radius+(_radius*0.02),
dot(dist,dist)*4.0); dot(dist,dist)*4.0);
} }
// Inspired by (but modified)
// http://thndl.com/square-shaped-shaders.html
#define TAU 6.28318530718
vec3 polygon(int n, float size, vec2 pos, vec3 color, float rot) {
float e = 0.01;
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
st = (st-pos)*2.;
float a = atan(st.x,st.y)+rot;
float r = TAU/float(n);
float d = cos(floor(.5+a/r)*r-a)*length(st);
return color-smoothstep(size-e,size+e,d);
}