initial; added noise
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.gitignore
vendored
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.gitignore
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Builds/
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JuceLibraryCode/
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3
README.md
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README.md
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# juce\_playground
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A playground for my JUCE projects.
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102
noise/Source/Main.cpp
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noise/Source/Main.cpp
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/*
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==============================================================================
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This file was auto-generated!
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It contains the basic startup code for a Juce application.
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==============================================================================
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*/
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#include "../JuceLibraryCode/JuceHeader.h"
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Component* createMainContentComponent();
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//==============================================================================
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class noiseApplication : public JUCEApplication
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{
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public:
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//==============================================================================
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noiseApplication() {}
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const String getApplicationName() override { return ProjectInfo::projectName; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return true; }
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//==============================================================================
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void initialise (const String& commandLine) override
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{
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// This method is where you should put your application's initialisation code..
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mainWindow = new MainWindow (getApplicationName());
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}
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void shutdown() override
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{
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// Add your application's shutdown code here..
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mainWindow = nullptr; // (deletes our window)
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}
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//==============================================================================
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void systemRequestedQuit() override
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{
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// This is called when the app is being asked to quit: you can ignore this
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// request and let the app carry on running, or call quit() to allow the app to close.
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quit();
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}
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void anotherInstanceStarted (const String& commandLine) override
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{
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// When another instance of the app is launched while this one is running,
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// this method is invoked, and the commandLine parameter tells you what
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// the other instance's command-line arguments were.
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}
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//==============================================================================
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/*
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This class implements the desktop window that contains an instance of
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our MainContentComponent class.
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*/
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class MainWindow : public DocumentWindow
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{
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public:
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MainWindow (String name) : DocumentWindow (name,
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Desktop::getInstance().getDefaultLookAndFeel()
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.findColour (ResizableWindow::backgroundColourId),
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DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (createMainContentComponent(), true);
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setResizable (true, true);
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centreWithSize (getWidth(), getHeight());
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setVisible (true);
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}
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void closeButtonPressed() override
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{
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// This is called when the user tries to close this window. Here, we'll just
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// ask the app to quit when this happens, but you can change this to do
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// whatever you need.
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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/* Note: Be careful if you override any DocumentWindow methods - the base
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class uses a lot of them, so by overriding you might break its functionality.
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It's best to do all your work in your content component instead, but if
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you really have to override any DocumentWindow methods, make sure your
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subclass also calls the superclass's method.
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*/
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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ScopedPointer<MainWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (noiseApplication)
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40
noise/Source/MainComponent.cpp
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noise/Source/MainComponent.cpp
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#include "../JuceLibraryCode/JuceHeader.h"
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class MainContentComponent : public AudioAppComponent {
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public:
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MainContentComponent() {
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setSize (800, 600);
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setAudioChannels (2, 2);
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this->random = Random();
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}
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~MainContentComponent() {
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shutdownAudio();
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}
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void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override {}
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void getNextAudioBlock(const AudioSourceChannelInfo& buf) override {
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for (int c = 0; c < buf.buffer->getNumChannels(); ++c) {
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float* const b = buf.buffer->getWritePointer(c, buf.startSample);
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for (int s = 0; s < buf.numSamples; ++s) b[s] = random.nextFloat() * 0.25f - 0.125f;
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}
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}
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void releaseResources() override {}
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void paint (Graphics& g) override {
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g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
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}
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void resized() override {}
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
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Random random;
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};
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Component* createMainContentComponent() { return new MainContentComponent(); }
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55
noise/noise.jucer
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noise/noise.jucer
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<?xml version="1.0" encoding="UTF-8"?>
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<JUCERPROJECT id="YKL00T" name="noise" displaySplashScreen="1" reportAppUsage="1"
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splashScreenColour="Dark" projectType="guiapp" version="1.0.0"
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bundleIdentifier="com.yourcompany.noise" includeBinaryInAppConfig="1"
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jucerVersion="5.0.2">
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<MAINGROUP id="ZB5I8v" name="noise">
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<GROUP id="{14D0C7BC-1A39-AE22-1EFD-BED4AB94EFCB}" name="Source">
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<FILE id="bf8Zxh" name="MainComponent.cpp" compile="1" resource="0"
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file="Source/MainComponent.cpp"/>
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<FILE id="woRTrN" name="Main.cpp" compile="1" resource="0" file="Source/Main.cpp"/>
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</GROUP>
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</MAINGROUP>
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<EXPORTFORMATS>
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<XCODE_MAC targetFolder="Builds/MacOSX">
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<CONFIGURATIONS>
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<CONFIGURATION name="Debug" isDebug="1" optimisation="1" targetName="noise"/>
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<CONFIGURATION name="Release" isDebug="0" optimisation="3" targetName="noise"/>
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</CONFIGURATIONS>
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<MODULEPATHS>
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<MODULEPATH id="juce_core" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_events" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_graphics" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_data_structures" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_gui_basics" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_gui_extra" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_cryptography" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_video" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_opengl" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_audio_basics" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_audio_devices" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_audio_formats" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_audio_processors" path="../../../JUCE/modules"/>
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<MODULEPATH id="juce_audio_utils" path="../../../JUCE/modules"/>
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</MODULEPATHS>
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</XCODE_MAC>
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</EXPORTFORMATS>
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<MODULES>
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<MODULE id="juce_audio_basics" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_audio_devices" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_audio_formats" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_audio_processors" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_audio_utils" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_core" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_cryptography" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_data_structures" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_events" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_graphics" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_gui_basics" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_gui_extra" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_opengl" showAllCode="1" useLocalCopy="0"/>
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<MODULE id="juce_video" showAllCode="1" useLocalCopy="0"/>
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</MODULES>
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<JUCEOPTIONS/>
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</JUCERPROJECT>
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